Ghost of Yotei for PS5 didn’t always have the same amount of content, in Sucker Punch had to limit some aspects of Atsu’s adventure.
Although the Ghost of Tsushima studio and Cunning Cooper If I said it was the right decision, I’m sure many would love to see this on console.
That revenge story It has a special functionality that allows us to do something very curious, you can travel to the protagonist’s past Press and hold the DualSense touch panel.
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That can only be done in specific areasbut one thing happens. Apparently the developer planned to do this in many other places and almost all over the map.
The creator of Breaking Bad and Pluribus, Vince GilliganI was talking to Jason Connell and the Creative Director of Yotei’s Ghost He said he was very excited about it when he proposed it years ago.
Connell explained that the idea came about so that players they could see Atsu’s world as an adult -a cold journey led by revenge- and make everything change with the push of a button.
With this, one can return”to the warmth of the past“to remember what I was fighting for. The bad thing is that not everything goes as we wanted at the beginning, not even that aspect.
After a few years in development, the team realized this meant creating twice as much graphical content, so They decided to limit these trips to certain parts.
According to Connell: “I was sad the day he had to eliminate it, saying ‘okay, it can’t be everything, we have to reduce it’. But in the end it was the right thing to do“.
In Ghost of Yotei had to cut some content
Although he took the opportunity to add that, if he had always been present, it might have been less interesting. In other words, the study would have to justify each trip.
Ahead of its release, the creators confirmed that one of the original’s most beloved modes will arrive for free in 2026.
You would have liked travel through time in Ghost of Yotei whenever you wanted? It’s a very interesting thing, but limiting it might have been better.