Before meeting Resident Evil Requiem by Grace Ashcroft, Capcom thought of it as multiplayer Re: Verse style. But why did they change their plans?
We should know that its development began before Village and that perhaps it had something to do with it, although its producer wanted to make it clear that they were not going to release it.”new skins and characters“without further ado.
Although Masato Kumazawaone of those responsible for the project told Press Start Australia that the horror game maintains “some“elements of his previous life as open world multiplayer.
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Of course, he won’t say which ones, he prefers to focus on telling how the team decided to reinvent an online horror game to turn it into a new Resident Evil game.
They thought that fans of the franchise “they wouldn’t like it“, as the horror aspects were”very smooth“When asked about this, Kumazawa only said this once.
He clarified that “There are a few items left, but we can’t reveal what they are or what they look like.“, but the funny thing is that he laughed when pressed for more details.
“When watching the game when it was multiplayer, the horror part was very mild“, he began by saying.”However, in this version, we created a game that is very fun to play.
But we analyzed it in depth and asked ourselves if a fan of the saga would really like it, so we thought (…) they probably wouldn’t like it as much.
That’s why we reverted to single player mode. But because it was fun, we added elements from that version into the final game to make sure it was fun.“.
What would it be like Resident Evil Requiem in its multiplayer?
But,What Resident Evil fans would like in a new game? “I think fans of the franchise want (…) a survival horror and be scared. That’s the first thing the fans want.
So in saying that, we can’t just release new skins and characters and give them the same experience. It wouldn’t be so good.
That’s why we wanted to make sure we added new elements that ensured it felt like a new survival horror game.“.
Finally, Kumazawa revealed that Requiem was “in development long before the Village“. Therefore, the team wanted to ensure that “focus on horror“and will avoid being a very combat-focused game.