The director of The Blood of the Dawnwalker compares the degree of freedom we will have in the game with one of the great classics of the RPG genre

We are tired of repeating that The Blood of Dawnwalker is ”The Witcher 3 of vampires”, as the similarities with CD Projekt’s mega-success are more than obvious.

And to top it off, its director is the same one who delivered one of the best RPGs of all time, although now Konrad Tomaskiewicz leads his own studio, Rebel Wolves.

The Blood of Dawnwalker is a third-person dark fantasy RPG starring coena hybrid between human and vampire who seeks save your little sister desperately.

In truth, must find the cure in 30 days and 30 nightstaking advantage of their mixed-race condition of being able to act as humans during the day, and as bloodsuckers when the sun goes down.

In an interview with Eurogamer, Konrad Tomaskiewicz points out in an aspect of The Blood of Dawnwalker that is unusual in the genre, especially in RPGs from the last 25 years.

There is no main quest. You build your experience with the missions you encounter. You know where your enemy is. You can attack this place whenever you want”.

A tribute to a timeless western classic

Although The Blood of Dawnwalker shares some playable elements with The Witcher 3 (the third person, the combat system or the side quests), the truth is that It is more similar, due to its structure, to a classic of the RPG genre..

Tomaskiewicz guarantees that the game has no main missionso players can explore the world however they want, with a single goal: finding the cure for the Coen sister in 30 days and 30 nights.

The director of The Blood of Dawnwalker makes it clear that his game follows the same concept as Fallout, that classic RPG from Interplay and Black Islewhere we had to look for the water chip for our shelter within 150 days (in-game).

Our game is more similar in this respect to the old Fallout, the first and second, where you have a clear objective and everything is optional: you decide. You travel the world, you decide what you want to do. There is no main mission”.

However, note that The time limit will only affect missionsand not to the exploitation of the world. In other words, players will only have to worry about the timer when completing missions.

We want to bring video games closer to pen-and-paper role-playing games and give you the freedom to try whatever you want.” says the director, citing Kingdom Come Deliverance as a good example, although his game has less emphasis on narrative.

You should take a look at the gameplay updates that were revealed a few days ago, as they shed more light on what we can expect from this cool vampire RPG.

The Blood of Dawnwalker is in development at Rebel Wolves for PS5, Xbox Series X|S and PC. Will we see this at The Game Awards 2025? It’s possible, but for now it’s best to keep your feet on the ground.