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There was a time when video games were a simple, almost bare-bones experience, where the gameplay was the star, without unnecessary frills or fuss. Terry Kavanagh He is one of those innovators who make challenge, rigorous design and mechanical precision an indelible mark. If you’ve never heard his name before, you probably know one of his three games that left their mark: Don’t look back, Ffffffffffff and Super hexagon. But beyond success, what matters is what they have to offer in terms of gameplay, a “pure gameplay” that runs through all their work.
In this note, we’ll go through these three titles, breaking down what makes them so special, to finally understand what Cavanagh brings to the indie scene and why you should care about his proposals.

If you’ve ever thought that short games couldn’t carry emotional weight, Don’t look back And he comes to prove the opposite. With only black-and-white graphics and a story evocative of Greek mythology, this game is an intense duel that lasts like an espresso.
But be careful, don’t be fooled by the visual simplicity. The real power of Don’t look back It’s in its direct gameplay and brutal speed. You control a man who has just lost everything and must go through an unforgiving world to meet his fate.

The key is that every jump, every enemy, every obstacle requires absolute precision. There is no room for error and no modern means of assistance. Level design is a constant tug-of-war, full of frustration and satisfaction at the same time, like those days when life seems like a road full of pinches.
The interesting thing is how the game expresses its narrative without words, without cinematics, everything happens in interaction. History is a shadow that we feel but cannot explain, and every death or advance is part of the story. Upon completion, one thinks not only of the challenge, but of what was lost and the passage of time.
If you want a game that will take your patience, make you sweat, and leave you contemplating human tragedy in just six minutes, this is your title.

with FfffffffffffKavanagh leapt to another level, taking simplicity as his flag and challenge as his driving force. It’s no longer just a short, bittersweet outing, but an adventure of discovery in a divided world that feels alive.
The concept is as genius as it is simple. Instead of jumping, you can change gravity to move across a planet full of platforms and hazards. This mechanical twist turns gameplay into a mental and reflective exercise that challenges the classic platforming scheme.
but Ffffffffffff It’s not just a game of jumps and gravity shifts; Its design is an ode to Metroidvania. The levels are interconnected, with secrets and hidden paths that unlock as you recover your lost companions.

What shines here is the way Cavanagh combines fair difficulty with precision and exploration. Yes, deaths abound, but they never feel arbitrary. Every mistake is an opportunity to learn and improve technique, and this generates a strong commitment to the game.
In addition to attractive music, composed by Magnus Palsson (aka Magnus “SoulEye”), perfectly accompanies that journey between frustration and triumph. Ffffffffffff It’s an indie classic not just because of its retro graphics, but because it understands what makes a game truly addictive: player mastery.

Yes Don’t look back It is a concentrated sadness Ffffffffffff exploration adventure, Super hexagon It’s pure vertigo. This game throws you into a world of simple geometric shapes where survival is a matter of reflexes and absolute concentration.
The gameplay here is simple but relentless, as you take on the role of a small triangle orbiting a central hexagon, avoiding closing walls at a frenetic pace. There is no story, no characters, and no lessons. It’s just you against the music and the increased speed.

Kavanagh’s genius is to create a game that is both exhausting and almost meditative. Short levels, music chip tone Pulse (thanks Chipsicle), and the sound design generates a sensory experience where getting lost is not a punishment but part of the dance.
Super hexagon It redefines the concept of “difficulty” as something fun, a game where every play is a new attempt to tame chaos. Few games achieve this balance between frustration and satisfaction with such finesse and purity.

Although these three titles are the tip of the iceberg, the work Terry Kavanagh It includes other projects and collaborations that enrich its catalog. Games like Petty theft Or experimental prototypes show their interest in innovation and simplicity.
Moreover, his participation in never And the indie community’s support makes it a reference for developers seeking to create games with soul and less weight on commercial fashions.
Its legacy is not in great productions, but in showing that gameplay needs no frills to be deep, challenging and emotional.

Because their games are a reminder of what matters: honest interaction between player and machine. These are challenges designed with surgical precision, where every second counts and the experience is intense and immediate.
In a world saturated with hyper-realistic graphics and endless open worlds, Kavanagh’s work is a breath of fresh air. It doesn’t ask you to get lost in complex stories or invest dozens of hours; It invites you to play, try, make mistakes and improve yourself.
It doesn’t matter if you are a veteran of thousands of battles or a curious person looking for different experiences. You have to give it a chance Terry Kavanagh. If you want to feel what “pure gameplay” is like, without gimmicks or props, these games are for you. Because, in the end, what’s left is the joy of playing well, understanding the mechanics and feeling like every match was worth it.