The day Perez Reverte admitted he was a fan of Call of Duty | Babylia

Writer Arturo Pérez Reverte came to the new Podcast By Geordie Wilde, in 2022, when I left him to remember a phrase that destroyed his family Zeitgeist This time is often better than any essay (“If I were a young writer, I would write video game scripts”), I began to review my life and work, and began to focus on the world of video games.

Impezzo admitted that he’s always been interested in games – not as a daily user, but just as someone who “plays a lot” – and during the conversation, he listed several games he’s enjoyed throughout his experience as a gamer. Among them, war or strategic epics such as Call of duty -“I’ve played practically all of them” – Silent Hunter, Close Combat, Total War, Age of Empires…He also mentioned characters that attract him: “Lara Croft (from Tomb Raider) and Jill Valentine from Vampire; “They are the most elegant in my area,” I say, emphasizing that they are not stereotypical female figures.

What’s more, Pérez-Reverte claimed that “good old” video games could have real cultural value. Second, some games invite you to learn: just one game, but then you read, get information, and contextualize. The author has, in fact, realized the dangers and limitations of video games if used unwisely: they can alienate, cause addiction, death problems or frustration. But for them, after being evaluated by reason, they can provide valuable skills. For example, consider playing one against one Shooter “It can help develop useful insights in young people,” and that “some strategy games provide rigorous planning, memory and tactics.” The opposite is intuitive knowledge about something that has empirical knowledge: here we are talking about studies that demonstrate the best cognitive skills involving some games: spatial control, decision-making, memory, attention ability.

Obviously, in front of him, the happy and surprised Wilde would appreciate being able to talk about video games with such an important client in the world of culture. This is no less: like everyone else, Pérez Reverte will play his messages to approach new readers, but there is no deception in the real affection he shows to some players, nor in opening eyes to the role that the sector is called to play in the world of culture: whoever does not want to see it is basically blind or has no command at all. In the end, what Pérez-Reverte (y ya hizo) does in it Podcast It gently announces to four generations that video games are not a superficial pastime, but a valid means of informing, entertaining, and learning. This means that the field is as legitimate as literature or cinema, when used with caution. We still need more Pérez-Revertes so we can finish normalizing the very obvious truth. But everything will come.