
Arc Raiders has just announced the release of its 1.3.0 update. after a few weeks of availability. He extraction shooter which challenged Battlefield 6 and Call of Duty Black Ops 7 evolves.
And he does this with a patch that nerfs the most powerful weapon in the game. However, this is not the only new feature of Arc Raiders. The update also includes many changes that benefit players.
Also, as the 1.3.0 patch notes pointed out. Arc Raiders offers players a surprise, a room full of rubber ducksa little joke from the developers.
Arc Raiders 1.3.0 Patch Notes
Mina Ultimatum
- Purchase Price: 8,100 to 15,000 coins
- Sales value: 3,000 to 5,000 coins
- Preparation: 3 explosive compounds + 2 electrical arc circuits
power cell
- Sales value: 640 to 270 coins
Launcher ammunition
- Purchase price: 6 rocket launcher ammo for 4,500 coins
- Crafting: 6 Launcher Ammunition per 1 ARC Movement Core + 2 Rudimentary Explosives
- Crafting ammunition for rocket launchers is available at the workbench without the need for a blueprint.
Venador
- Reduced fire rate gained with upgrades from 22/44/60% to 13/26/40%.
- Weight gain from 2 to 5.
Explosive damage
- Rebalanced burst damage against ARC for a more consistent experience.
- Explosions on smaller enemies, such as turrets, are barely affected.
- Explosions on larger enemies, like Bastion, typically deal slightly less damage.
FIXES AND FIXES
Arc Enemies
- Fixed a bug that allowed ARC to request reinforcements outside of the map.
- The Shredder will now detect and move towards decoy grenades more reliably.
Arms
- Aphelion: Fixed an issue where Aphelion’s trackers could glow excessively in the distance, reducing the visibility of the player they were shooting at. Increased drop rate of Aphelion projects.
- Stitcher: Fixed stats for players facing Stitcher showing incorrect cooldown scaling at different upgrade levels.
Maps
- Blue Door: Fixed blue door railing supports incorrect bullet blocking; now the shots happen as expected.
- Stella Montis: Fixed a collision issue in Stella Montis near the train station that could cause players to clip through terrain. Fixed an issue at Stella Montis Train Station that caused players to get stuck. Removed two player spawn points in Stella Montis that were too close to the ARC spawn zones. Fixed a visibility issue that prevented shots from passing through walls in the Stella Montis Business Center area.
- Spaceport: Added collision functionality to the walls and ceiling of the staircase in the hidden spaceport bunker. Fixed an issue that allowed players to enter the wall near the Launch Tower ramp in the Spaceport, thus avoiding unfair ambushes. Fixed an issue that allowed players to access the locked room in the Control Tower without a key.
- Dam Battlefields: Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
Movement
- Ground enemy detection has been improved to better manage steep surfaces, reducing erratic movement when traversing steep terrain.
What do you think of this update? Remember that if you’re playing the new Emabrk, you might want to take a good look at our guide to the best places to farm plants in Arc Raiders.