
After Magic Spider-Man, released last October, it’s time for Magic Avatar, a new crossover, this time with the famous animated series of the same name, Avatar: The Last Airbender, which joins other famous crossovers such as Magic Final Fantasy, Magic The Lord of the Rings, Assassin’s Creed, Fallout, Doctor Who or Dungeons & Dragons, among others.
This is the seventh expansion of 2025, after Edge of Eternities, Final Fantasy, Tarkir, Aetherdrift or Innistrad Remastered, and represents the debut of this series in Magic The Gatheringrecreating characters (heroes and villains), as well as scenarios and situations from the original work.
This new expansion follows the spectacular 2024 that Magic left with releases like Cimientos Duskmourn, Modern 3, Phyrexia, The Brothers’ War, Streets of New Cappena, Kamigawa, Strixhaven, Kaldheim… although today it’s time to delve deeper into that Magical Avatar Set.
As with the previous sets, we will tell you everything what you should know about Magic Avatar, starting with those that are the best cards for us and continuing with the new mechanics and all the new features that this set presents.
It is worth remembering that the starter decks, commanders, sets and loose packs are already available in several specialized stores, in addition to Game or Amazon, and that they have been on sale since November 21st, the official launch date.
So, to prepare you, here we will tell you everything you need to know. of this new expansion, as 10 best cards from Avatar: The Last Airbender in Magic and their new mechanics.
The new mechanics of Magic – Avatar
As with other expansions, the best way to get into this new set is by reviewing the new mechanic introduced by Avatar x Magic, the seventh set of 2025, with which the games will offer new situations, effects and alternatives, thanks to these new actions.
WATER CONTROL
Cards with this mechanic will have an ability that can be paid using normal mana or by tapping creatures or artifacts on the battlefield, even if they appeared on the same turn.
GROUND CONTROL
When this ability is cast, a number will appear, and depending on that dice, one of the lands you control will become a creature with that many +1/+1 counters. When this creature dies it is exiled and returns to the battlefield under your control, becoming a land again.
FIRE CONTROL
This ability will be activated when attacking with the creature and will give us as much red mana, until the end of the fight, equal to the number indicated in the mechanic.
AIR CONTROL
When this ability is activated, you can return any permanent on your battlefield to exile, and if you pay two colorless permanents, summon them again.
Top Ten Spell Cards – Avatar
With the new mechanics already detailed, let’s choose which are the best cards for us in this new expansion. So straight to the point, let’s see the 10 best cards from Avatar: The Last Airbender – Magic, the new expansion for Magic The Gathering.
10. Bumi, released
It is a legendary creature with a mana cost of three colorless, one green mana and one red mana, has a power of five and resistance of four. Its effects are:
- Overload
- When Bumi enters, land control 4.
- Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during this combat phase.
9. Predestined Firepower:
It’s an enchantment that costs X the colorless mana you want and three red mana. Its effects are:
- Flash
- This enchantment comes with X fire counters.
- If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment.
8. The Walls of Ba Sing Se
It is a legendary artifact creature with a mana cost of eight colorless, has zero power, but a toughness of thirty. Its effects are:
- Attorney
- Other permanents you control have the indestructible ability.
7. Sozin’s Comet
It is a spell with a mana cost of three colorless and two red mana and its effect is:
- Each creature you control gains Fire Control 5 until end of turn.
- Predict: You pay two colorless mana and one red mana; exile this card from your hand face-down. Launch it later, paying its prediction cost.
6. Appa, constant guardian
It is a legendary creature with a mana cost of two colorless and two white mana. It has strength of three, resistance of four and its effects are:
- Flash
- To fly
- When Appa enters the battlefield, use Airbending against any number of other nonland permanents you control.
- Whenever you cast an exile spell, create a 1/1 white Ally creature token.
5. Fire Lord Azula
It is a legendary creature that costs one mana, one colorless, one blue, red and black mana. It has strength and resistance of four and its effects are:
- fire control 2
- Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You can choose new targets for copying.
4. Mole cub
It is a creature with a cost of colorless mana and green mana, has power and resistance of two and its effects are:
- When this creature enters, it controls land 1.
- Whenever you tap a creature for mana, add an additional green mana.
3. Wan Shi Tong, librarian
It is a legendary creature with cost X and two colorless mana, it has power and resistance of one and its effects are:
- Flash
- Flying, surveillance.
- When Wan Shi Tong enters the scene, put X +1/+1 counters on him. Then draw half of X cards, rounding down.
- Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
2. Ozai, the Phoenix King
It is a legendary creature with a mana cost of two colorless, two black and two red, it has strength and resistance of 7, its effects are:
- Trample, fire control 4, haste.
- If you lose unspent mana, that mana will turn red.
- Ozai has the ability to fly and is indestructible as long as you have six or more unspent mana.
1.Avatar Aang
It is a legendary creature with a mana cost of one red, one green, one white and one blue, has strength and resistance of four and its effects are:
- Fly, control the fire 2
- Each time you use waterbending, earthbending, firebending, or airbending, draw a card. So, if you used all four elements this turn, transform into Avatar Aang.
Aang, Master of the Elements
It is a legendary creature with strength and resistance of six and its effects are:
- To fly.
- The spells you cast cost one less of all colors.
- At the start of each maintenance, you can transform into Aang, Master of the Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on it, and it deals 4 damage to each opponent.
And with that we come to the end of our selection of best Magical Avatar cards and everything you need to know to make the most of this new expansion of the popular card game.