
Dan Trachtenberg, director of the new Predator: Badlands, proposes reviving Waterworld in a completely unexpected way: not as a film, but as a video game.
After revitalizing the Predator saga, the filmmaker Dan Trachtenberg The person responsible for Predator: Badlands already has in mind which franchise he would like to rescue next.
And no, this is not just another recent science fiction film, but rather the controversial and ambitious Waterworld, the film starring Kevin Costner in 1995 that became one of the most expensive projects in the history of cinema.
During an interview given on the occasion of the premiere of his new film, Trachtenberg confessed that he would like to revive the universe of Aquatic worldalbeit in a way that no one expected: like an open world video game.
“What I want to see from Waterworld is an open-world video game, a third-person action-adventure title. Not a remake of the film, but a sequel set in the same universe,” explained the director.
The proposal doesn’t seem crazy. In recent years, several film licenses have found a second life thanks to video games. In this sense, a game inspired by Waterworld could offer the perfect balance between exploration, survival and post-apocalyptic storytelling.
It wouldn’t be the first time Trachtenberg is linked to this aquatic universe. In 2021, several media outlets reported that the director was developing a sequel set 20 years after the original film, although the project never materialized and no new news has emerged about it.
Launched in 1995, Aquatic world It is set in a post-apocalyptic future in which the melting of the poles has covered the Earth with oceans. Despite its high budget, It was the most expensive film of its timeand after initial harsh criticism, the film ended up recovering its investment thanks to the domestic market, ending up becoming a cult work.
With the current trend of reviving 90s franchises and the rise of open world games, the idea of Trachtenberg could be exactly what Aquatic world needs to shine again, this time not on the big screen, but on consoles and PC.
Get to know how we work in HobbyConsoles.